BBitmap

Derived from: BArchivable

Declared in: be/interface/Bitmap.h

Library: libbe.so

[method summary]

A BBitmap object is a container for data that describes an image pixel by pixel. The class provides a way of specifying a bitmap from raw data, and also a way of creating the data using the Interface Kit graphics mechanism.

The BBitmap class doesn't provide a way to actually display the bitmap data. Displaying a bitmap is the task of BView functions such as DrawBitmap().


Bitmap Data

An image bitmap records the color values of pixels within a rectangular area. The pixels in the rectangle, as on the screen, are arranged in rows and columns. The data is specified in rows, beginning with the top row of pixels in the image and working downward to the bottom row. Each row of data is aligned on a long word boundary and is read from left to right.

New BBitmap objects are constructed with two pieces of information that prepare them to store bitmap data--a bounds rectangle and a color space. For example, this code

   BRect rect(0.0, 0.0, 79.0, 39.0);
   BBitmap *image = new BBitmap(rect, B_CMAP8);

constructs a bitmap of 40 rows and 80 pixels per row. Each pixel is specified by an 8-bit color value.

The Bounds Rectangle

A BBitmap's bounds rectangle serves two purposes:

If a BBitmap object enlists BViews to create the bitmap data, it must have a bounds rectangle with (0.0, 0.0) at the left top corner.

The Color Space

The color space of a bitmap determines its depth (how many bits of information are stored for each pixel) and its interpretation (what the data values mean). Bitmap data may be stored in any of the following color spaces:

B_GRAY1
B_CMAP8
B_RGB15 B_RGB15_BIG
B_RGBA15 B_RGBA15_BIG
B_RGB16 B_RGB16_BIG
B_RGB32 B_RGB32_BIG

A complete description of the color spaces, including the ordering and assignment of pixel color data, can be found under Colors in the Drawing section of this chapter.

The B_GRAY8 color space, which is listed in the various header files (and elsewhere in this book) isn't currently supported; it's treated just like B_CMAP8.


Specifying the Image

BBitmap objects begin life empty. When constructed, they allocate sufficient memory to store an image of the size and color space specified. However, the memory isn't initialized. The actual image must be set after construction. This can be done by explicitly assigning pixel values with the SetBits() function:

   image->SetBits(rawData, numBytes, 0, B_CMAP8);

SetBits() is intended only for importing existing image data in a pixel format different from the color space of the BBitmap. If you want to modify color data, use the Bits() pointer to the memory buffer and access the pixel data directly in a more efficient manner:

   uchar *bits = (uchar *)image->Bits();
   *(bits + y*image->BytesPerRow() + x) = color_index;

When manipulating pixel data directly, you must always make sure the data is interpreted properly vis-a-vis the color space of the BBitmap object.

In addition to these functions, BView objects can be enlisted to produce the bitmap. Views are assigned to a BBitmap object just as they are to a BWindow (by calling the AddChild() function). In reality, the BBitmap sets up a private, off-screen window for the views. When the views draw, the window renders their output into the bitmap buffer. The rendered image has the same format as the data captured by the SetBits() function. SetBits() and BViews can be used in combination to create a bitmap.

The BViews that construct a bitmap behave a bit differently than the BViews that draw in regular windows:

If BViews are used to produce a static image, one that will not change, you need to have them draw just once. After creating the image, they can be discarded; they'll never be called upon to update the image. However, if the bitmap will change--perhaps to reflect decisions the user makes as the program runs--the BViews can be retained to make the changes. The BBitmap will serve as an offscreen buffer for a dynamic display.

So that you can manage the BViews that are assigned to a BBitmap, the BBitmap class duplicates a number of BWindow functions--such as AddChild(), FindView(), and ChildAt().

A BBitmap that enlists views to produce the bitmap consumes more system resources than one that relies solely on SetBits(). Therefore, by default, BBitmaps refuse to accept BViews. If BViews will be used to create bitmap data, the BBitmap constructor must be informed so that it can set up the off-screen window and prepare the rendering mechanism.


Transparency

Color bitmaps can have transparent pixels. When the bitmap is imaged in a drawing mode other than B_OP_COPY, its transparent pixels won't be transferred to the destination view. The destination image will show through wherever the bitmap is transparent.

To introduce transparency into a B_CMAP8 bitmap, a pixel can be assigned one of the following values, as appropriate for the bitmap's color space.

B_TRANSPARENT_MAGIC_CMAP8 8-bit indexed color transparent pixel.
B_TRANSPARENT_MAGIC_RGBA15 15-bit transparent pixel.
B_TRANSPARENT_MAGIC_RGBA15_BIG 15-bit transparent pixel, big-endian.
B_TRANSPARENT_MAGIC_RGBA32 32-bit transparent pixel.
B_TRANSPARENT_MAGIC_RGBA32_BIG 32-bit transparent pixel, big-endian.

Opaque pixels should have an alpha value of 255 for 8-bit alpha channels or 1 for 1-bit alpha channels; values of 0 indicate 100% transparent pixels. Values in between (for 8-bit alpha channels) represent varying degrees of transparency.

Transparency is covered in more detail under Drawing Modes .

See also: system_colors()


Constructor and Destructor


BBitmap()

      BBitmap(BRect bounds, color_space space, 
         bool acceptsViews = false, 
         bool needsContiguousMemory = false) 
      BBitmap(BMessage *archive) 

Initializes the BBitmap to the size and internal coordinate system implied by the bounds rectangle and to the depth and color interpretation specified by the space color space.

The BBitmap class requires that the current application has already instantiated a BApplication object; if there is no BApplication, the BBitmap constructor will crash.

This function allocates enough memory to store data for an image the size of bounds at the depth required by space, but does not initialize any of it. All pixel data should be explicitly set using the SetBits() function, by copying it to the address returned by Bits(), or by enlisting BViews to produce the bitmap. If BViews are to be used, the constructor must be informed by setting the acceptsViews flag to true. This permits it to set up the mechanisms for rendering the image, including an off-screen window to contain the views.

If the needsContiguousMemory flag is true, the BBitmap will make sure that the memory it allocates is one contiguous physical chunk. This should matter only to drivers doing direct DMA into physical memory. If the flag is false, as it is by default, allocated memory may or may not be contiguous. Note this only applies to the physical addresses of the memory; the virtual addresses will always be continguous.

The possible color spaces are enumerated in the section above titled The Color Space.

If the BBitmap accepts BViews, the left and top sides of its bounds rectangle must be located at 0.0.


~BBitmap()

      virtual ~BBitmap()

Frees all memory allocated to hold image data, deletes any BViews used to create the image, gets rid of the off-screen window that held the views, and severs the BBitmap's connection to the Application Server.


Static Functions


Instantiate()

      static BArchivable *Instantiate(BMessage *archive) 

Returns a new BBitmap object--or NULL, if the archive message doesn't contain data for a BBitmap object. The new object is allocated by new and created with the version of the constructor that takes a BMessage archive.

See also: BArchivable::Instantiate(), instantiate_object(), Archive()


Member Functions


AddChild()

      virtual void AddChild(BView *aView)

Adds aView to the hierarchy of views associated with the BBitmap, attaching it to an off-screen window (one created by the BBitmap for just this purpose) by making it a child of the window's top view. A view can serve only one window at a time.

If aView already has a parent, the application may crash. Be sure to remove the view from a previous parent before trying to add it to a bitmap.

Like AddChild() in the BWindow class, this function calls the BView's AttachedToWindow() function to inform it that it now belongs to a view hierarchy. Every view that descends from aView also becomes attached to the BBitmap's off-screen window and receives its own AttachedToWindow() notification.

AddChild() fails if the BBitmap was not constructed to accept views.

See also: BWindow::AddChild(), BView::AttachedToWindow(), RemoveChild(), the BBitmap constructor


Archive()

      virtual status_t Archive(BMessage *archive, bool deep = true) const

Calls the inherited version of Archive() and stores the BBitmap in the BMessage archive.

See also: BArchivable::Archive(), Instantiate() static function


Bits()

      void *Bits(void) const

Returns a pointer to the bitmap data. The data lies in memory shared by the application and the Application Server. The length of the data can be obtained by calling BitsLength()--or it can be calculated from the height of the bitmap (the number of rows) and BytesPerRow().

The data is in the format specified by ColorSpace().

This pointer is valid throughout the entire lifespan of the object.

See also: Bounds(), BytesPerRow(), BitsLength()


BitsLength()

      int32 BitsLength(void) const

Returns the number of bytes that were allocated to store the bitmap data.

See also: Bits(), BytesPerRow()


Bounds()

      BRect Bounds(void) const

Returns the bounds rectangle that defines the size and coordinate system of the bitmap. This should be identical to the rectangle used in constructing the object.


BytesPerRow()

      int32 BytesPerRow(void) const

Returns how many bytes of data are required to specify a row of pixels. This may include slop space required by the graphics hardware; you should always use this call to determine the width of a row of pixels in bytes instead of assuming that it will be the number of pixels multiplied by the size of a pixel in bytes.


ChildAt(), CountChildren()

      BView *ChildAt(int32 index) const
      int32 CountChildren(void) const

ChildAt() returns the child BView at index, or NULL if there's no child at index. Indices begin at 0 and count only BViews that were added to the BBitmap (added as children of the top view of the BBitmap's off-screen window) and not subsequently removed.

CountChildren() returns the number of BViews the BBitmap currently has. (It counts only BViews that were added directly to the BBitmap, not BViews farther down the view hierarchy.)

These functions fail if the BBitmap wasn't constructed to accept views.


ColorSpace()

      color_space ColorSpace(void) const

Returns the color space of the data being stored (not necessarily the color space of the data passed to the SetBits() function). Once set by the BBitmap constructor, the color space doesn't change.


CountChildren() see ChildAt()


FindView()

      BView *FindView(BPoint point) const
      BView *FindView(const char *name) const

Returns the BView located at point within the bitmap or the BView tagged with name. The point must be somewhere within the BBitmap's bounds rectangle, which must have the coordinate origin, (0.0, 0.0), at its left top corner.

If the BBitmap doesn't accept views, this function fails. If no view draws at the point given, or no view associated with the BBitmap has the name given, it returns NULL.


IsValid()

      bool IsValid(void) const

Returns true if there's memory for the bitmap (if the address returned by Bits() is valid), and false if not.


Lock(), Unlock(), IsLocked()

      bool Lock(void)
      void Unlock(void)
      bool IsLocked(void) const

These functions lock and unlock the off-screen window where BViews associated with the BBitmap draw. Locking works for this window and its views just as it does for ordinary on-screen windows.

Lock() returns false if the BBitmap doesn't accept views or if its off-screen window is unlockable (and therefore unusable) for some reason. Otherwise, it doesn't return until it has the window locked and can return true.

IsLocked() returns false if the BBitmap doesn't accept views. Otherwise, it returns the lock status of its off-screen window.


RemoveChild()

      virtual bool RemoveChild(BView *aView)

Removes aView from the hierarchy of views associated with the BBitmap, but only if aView was added to the hierarchy by calling BBitmap's version of the AddChild() function.

If aView is successfully removed, RemoveChild() returns true. If not, it returns false.


SetBits()

      void SetBits(const void *data, int32 length, int32 offset, color_space mode)

Assigns length bytes of data to the BBitmap object. The new data is copied into the bitmap beginning offset bytes (not pixels) from the start of allocated memory. To set data beginning with the first (left top) pixel in the image, the offset should be 0; to set data beginning with, for example, the sixth pixel in the first row of a B_RGB32 image, the offset should be 20. The offset counts any padding required to align rows of data.

This function is intended to be used for importing existing data from a different format rather than for setting individual pixels in the bitmap. If you're interested in coloring individual pixels, use Bits() to obtain direct access to the bitmap data.

The source data is specified in the mode color space, which may or may not be the same as the color space that the BBitmap uses to store the data. If not, the following conversions are automatically made:

These are the only color conversions SetBits() understands; all other conversions must be performed manually.

Colors may be dithered in a conversion to B_CMAP8 so that the resulting image will match the original as closely as possible, despite the lost information.

If the color space mode is B_RGB32, the data should be triplets of three 8-bit components--red, green, and blue, in that order--without an alpha component. Although stored as 32-bit quantities with the components in BGRA order, the input data is only 24 bits in RGB order. Rows of source data do not need to be aligned.

However, if the source data is in any mode other than B_RGB32, padding must be added so that each row is aligned on a int32 word boundary.

SetBits() works only on BBitmaps in B_GRAY1, B_CMAP8, and B_RGB32 color spaces; all other conversions must be carried out manually.

This function works for all BBitmaps, whether or not BViews are also enlisted to produce the image.


Archived Fields

The Archive() function adds the following fields to its BMessage argument:

Field Type code Meaning
"_frame" B_RECT_TYPE The BBitmap's bounds rectangle.
"_cspace" B_INT32_TYPE The color_space of the data.
"_view_ok" B_BOOL_TYPE Always true, indicating the BBitmap accepts views (only present in deep copy archives of BBitmaps accepting views).
"_data" B_RAW_TYPE The bitmap data (present only if "_view_ok" not present).
"_continguous" B_BOOL_TYPE Whether the BBitmap requires memory in one contiguous chunk.

If the "_view_ok" field is present, the child views of the BBitmap are additionally archived in the "_views" array of BMessages. See the description of the BView Archived Fields for more information on those fields.






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Last modified January 4, 1999.